
NEWS

Greetings!
Last Tuesday's playtest showed terrific online numbers even at the end of the play session. Thus we are extending the today's playtest as well.
We start at 17:00 CEST (11am EDT) on Thursday, Aug 18, and finish at 8:00 CEST (2am EDT) on Friday, Aug 19.

We are happy to announce a Q&A session with Shatterline devs. The event will take place on our Discord server on August 25, Thursday, at 18:00 CEST (12pm EDT)
Please join: https://discord.gg/x8B4jyc

• Сrash fix on Expedition.
• Fixed issue when the player received the 03-118 error when trying to equip a locked weapon attachment.
• Fixed issue when in-game HUD elements were shown after the session end and the session details screen was shown in the game lobby.
• Fixed issue on the Death Lab PvP map when broken destructible doors remained on the map for players who joined the game afterward.
• Fixed issue in Expedition when the mission failed to end if players reached the maximum number of contamination events during the final boss fight.

As we see a growing interest to our playtests from players from the Americas, we are extending today’s playtest (and possibly future ones) to 8:00 CEST tomorrow, Wednesday (2am EDT / 3:00 BRT).
Have a great game today!

Brisa, one of our characters, is Brazilian. As are lots of players in our playtests. So we are deploying an additional server in São Paulo to improve the experience of Brazilian and other South American players.
Additionally, the playtest sessions have been extended by 90 minutes - until 21:30 CEST.

We’ve developed four major releases since the suspension of our community play sessions in April and now we are a native “Coming Soon” Steam game with no more awkward game launchers or confusing registration process.
Let’s cut to the chase and see what key changes Releases 61-64 have brought.
SEASON PASS

We know that many players who have signed up for the playtest have been testing the game since last year. Long time no see, thank you for sticking with us! It’s been months since our last playtest, and we - the Frag Lab development team - have missed you incredibly.
The painful continuation of an incomprehensible and horrible war waged by Russia against our homeland has directly impacted everyone at Frag Lab. We are a Ukrainian game studio with our headquarters in the Ukrainian capital city of Kyiv. We have fled our homes, been separated from our loved ones, lost our dearest friends and relatives. We are all working tirelessly to defend our country, our families, our future and to stand strong in the face of these atrocities. We consider our studio as a family, and the war has proved that indeed we are a family.
Thanks to our amazing team, development of Shatterline never stopped. It didn’t stop for the pandemic, it didn’t stop when the war started, it didn’t stop when we lost our publishing partner, and it’s not stopping now.